{"id":54,"date":"2026-10-10T22:19:37","date_gmt":"2026-10-10T22:19:37","guid":{"rendered":"https:\/\/olivin.webty.site\/oyun\/oyunlarda-yenileme-hizi-fps-siniri-ve-v-sync-ayari\/"},"modified":"2026-10-10T22:19:37","modified_gmt":"2026-10-10T22:19:37","slug":"oyunlarda-yenileme-hizi-fps-siniri-ve-v-sync-ayari","status":"publish","type":"post","link":"https:\/\/olivin.webty.site\/oyun\/oyunlarda-yenileme-hizi-fps-siniri-ve-v-sync-ayari\/","title":{"rendered":"Oyunlarda Yenileme H\u0131z\u0131, FPS S\u0131n\u0131r\u0131 ve V-Sync Nas\u0131l Dengelenir?"},"content":{"rendered":"<p><strong>Oyunlarda yenileme h\u0131z\u0131 FPS s\u0131n\u0131r\u0131 ve V-Sync ayar\u0131<\/strong>, monit\u00f6r\u00fcn g\u00f6sterebildi\u011fi karelerle ekran kart\u0131n\u0131n \u00fcretti\u011fi kareleri uyumlu h\u00e2le getirmelidir. \u00d6nce i\u015fletim sisteminde monit\u00f6r\u00fcn en y\u00fcksek desteklenen yenileme h\u0131z\u0131n\u0131 se\u00e7in; ard\u0131ndan oyunun performans\u0131na g\u00f6re FPS s\u0131n\u0131r\u0131n\u0131 ve senkronizasyon y\u00f6ntemini belirleyin.<\/p>\n<h2>Yenileme h\u0131z\u0131 ile FPS neden uyu\u015fmayabilir?<\/h2>\n<p>Yenileme h\u0131z\u0131, monit\u00f6r\u00fcn g\u00f6r\u00fcnt\u00fcy\u00fc saniyede ka\u00e7 kez g\u00fcncelledi\u011fini belirtir. FPS ise ekran kart\u0131n\u0131n ayn\u0131 s\u00fcrede \u00fcretti\u011fi kare say\u0131s\u0131d\u0131r. Sabit yenileme h\u0131zl\u0131 bir monit\u00f6re yenileme d\u00f6ng\u00fcs\u00fcn\u00fcn ortas\u0131nda yeni kare g\u00f6nderilmesi, iki farkl\u0131 karenin ayn\u0131 anda g\u00f6r\u00fcnmesine ve yatay y\u0131rt\u0131lmaya yol a\u00e7abilir.<\/p>\n<p>FPS de\u011ferinin s\u00fcrekli y\u00fckselip d\u00fc\u015fmesi ise kare s\u00fcrelerini d\u00fczensizle\u015ftirir. Saya\u00e7ta y\u00fcksek bir ortalama g\u00f6r\u00fcnse bile hareket ak\u0131c\u0131 hissedilmeyebilir. Burada yaln\u0131z FPS say\u0131s\u0131na de\u011fil, kare h\u0131z\u0131n\u0131n korunabilir olmas\u0131na da bakmak gerekir.<\/p>\n<h2>Oyunlarda yenileme h\u0131z\u0131 FPS s\u0131n\u0131r\u0131 ve V-Sync ayar\u0131<\/h2>\n<ol>\n<li><strong>Monit\u00f6r\u00fc do\u011frulay\u0131n:<\/strong> \u0130\u015fletim sisteminin g\u00f6r\u00fcnt\u00fc ayarlar\u0131nda panelin destekledi\u011fi do\u011fru yenileme h\u0131z\u0131n\u0131 se\u00e7in. Oyun i\u00e7indeki ekran modu ve yenileme h\u0131z\u0131 se\u00e7ene\u011fini de kontrol edin.<\/li>\n<li><strong>Kararl\u0131 performans\u0131 \u00f6l\u00e7\u00fcn:<\/strong> Yo\u011fun sahnelerde korunabilen FPS aral\u0131\u011f\u0131n\u0131 bulun. Sistem 144 FPS seviyesini s\u0131k s\u0131k ka\u00e7\u0131r\u0131yorsa s\u0131rf monit\u00f6r 144 Hz diye bu de\u011feri hedeflemek zorunda de\u011filsiniz.<\/li>\n<li><strong>S\u0131n\u0131r koyun:<\/strong> FPS de\u011ferini sistemin \u00e7o\u011fu sahnede koruyabildi\u011fi d\u00fczeye sabitleyin. Kararl\u0131 90 FPS, 70 ile 140 FPS aras\u0131nda s\u00fcrekli de\u011fi\u015fen performanstan daha dengeli hissedebilir.<\/li>\n<li><strong>Senkronizasyonu se\u00e7in:<\/strong> Uyarlanabilir yenileme desteklenmiyorsa ve y\u0131rt\u0131lma rahats\u0131z ediyorsa V-Sync\u2019i a\u00e7\u0131n. Giri\u015f gecikmesinin \u00f6ncelikli oldu\u011fu rekabet\u00e7i oyunlarda V-Sync\u2019i kapat\u0131p s\u00fcrd\u00fcr\u00fclebilir bir FPS s\u0131n\u0131r\u0131 deneyin.<\/li>\n<\/ol>\n<h2>Hangi belirti hangi de\u011fi\u015fikli\u011fi gerektirir?<\/h2>\n<p>Ekranda yatay k\u0131r\u0131lmalar g\u00f6r\u00fcyorsan\u0131z senkronizasyon eksiktir; V-Sync veya monit\u00f6r\u00fcn\u00fcz destekliyorsa de\u011fi\u015fken yenileme \u00f6zelli\u011fi yard\u0131mc\u0131 olabilir. V-Sync a\u00e7\u0131kken kontrol a\u011f\u0131rla\u015f\u0131yorsa giri\u015f gecikmesini azaltmak i\u00e7in \u00f6zelli\u011fi kapat\u0131p FPS s\u0131n\u0131r\u0131n\u0131 kullan\u0131n.<\/p>\n<p>Periyodik tak\u0131lmalar ya\u015fan\u0131yorsa s\u0131n\u0131r\u0131 birka\u00e7 kademe d\u00fc\u015f\u00fcrmek, GPU\u2019nun s\u00fcrekli tam y\u00fckte \u00e7al\u0131\u015fmas\u0131n\u0131 \u00f6nleyebilir. Oyunlarda yenileme h\u0131z\u0131 FPS s\u0131n\u0131r\u0131 ve V-Sync ayar\u0131 yap\u0131l\u0131rken her de\u011fi\u015fkeni tek tek de\u011fi\u015ftirmek \u00f6nemlidir; birden fazla ayar\u0131 ayn\u0131 anda de\u011fi\u015ftirmek sorunun kayna\u011f\u0131n\u0131 gizler.<\/p>\n<h2>Ayar\u0131 k\u0131sa bir oyun testiyle do\u011frulay\u0131n<\/h2>\n<p>Ayn\u0131 yo\u011fun sahnede kamera d\u00f6n\u00fc\u015flerini, giri\u015f hissini ve y\u0131rt\u0131lmay\u0131 kar\u015f\u0131la\u015ft\u0131r\u0131n. FPS sayac\u0131n\u0131n yan\u0131nda m\u00fcmk\u00fcnse kare s\u00fcresi grafi\u011fini de izleyin. Ani s\u0131\u00e7ramalar s\u00fcr\u00fcyorsa s\u0131n\u0131r\u0131 azalt\u0131n; g\u00f6r\u00fcnt\u00fc temiz fakat kontrol gecikmeli geliyorsa V-Sync tercihini yeniden de\u011ferlendirin.<\/p>\n<p>\u0130deal <strong>oyunlarda yenileme h\u0131z\u0131 FPS s\u0131n\u0131r\u0131 ve V-Sync ayar\u0131<\/strong>, en y\u00fcksek say\u0131y\u0131 de\u011fil, oynad\u0131\u011f\u0131n\u0131z t\u00fcr i\u00e7in en kararl\u0131 g\u00f6r\u00fcnt\u00fc ile kabul edilebilir giri\u015f gecikmesini sa\u011flar.<\/p>\n<p>    <div class=\"oli-post-faq-accordion\">\r\n        <button class=\"accordion\"><i class=\"fa-solid fa-question\"><\/i>FPS s\u0131n\u0131r\u0131 yenileme h\u0131z\u0131na e\u015fit mi olmal\u0131?<\/button>\r\n        <div class=\"opfa-panel\">\r\n            <div class=\"oli-text\">Hay\u0131r. Sistem yenileme h\u0131z\u0131na denk FPS de\u011ferini kararl\u0131 bi\u00e7imde koruyam\u0131yorsa daha d\u00fc\u015f\u00fck ve s\u00fcrd\u00fcr\u00fclebilir bir s\u0131n\u0131r daha ak\u0131c\u0131 sonu\u00e7 verebilir.<\/div>\r\n        <\/div>\r\n    <\/div>\r\n    <br \/>\n    <div class=\"oli-post-faq-accordion\">\r\n        <button class=\"accordion\"><i class=\"fa-solid fa-question\"><\/i>V-Sync ekran y\u0131rt\u0131lmas\u0131n\u0131 tamamen \u00f6nler mi?<\/button>\r\n        <div class=\"opfa-panel\">\r\n            <div class=\"oli-text\">\u00c7o\u011fu durumda y\u0131rt\u0131lmay\u0131 \u00f6nler; ancak FPS yenileme h\u0131z\u0131n\u0131n alt\u0131na d\u00fc\u015ft\u00fc\u011f\u00fcnde tak\u0131lma hissi olu\u015fturabilir ve giri\u015f gecikmesini art\u0131rabilir.<\/div>\r\n        <\/div>\r\n    <\/div>\r\n    <br \/>\n    <div class=\"oli-post-faq-accordion\">\r\n        <button class=\"accordion\"><i class=\"fa-solid fa-question\"><\/i>De\u011fi\u015fken yenileme a\u00e7\u0131ksa FPS s\u0131n\u0131r\u0131 gerekir mi?<\/button>\r\n        <div class=\"opfa-panel\">\r\n            <div class=\"oli-text\">\u00c7o\u011fu sistemde s\u0131n\u0131r kullanmak, FPS de\u011ferinin monit\u00f6r\u00fcn de\u011fi\u015fken yenileme aral\u0131\u011f\u0131n\u0131n \u00fcst\u00fcne \u00e7\u0131kmas\u0131n\u0131 engelleyerek daha tutarl\u0131 senkronizasyon sa\u011flayabilir.<\/div>\r\n        <\/div>\r\n    <\/div>\r\n    <br \/>\n    <div class=\"oli-post-faq-accordion\">\r\n        <button class=\"accordion\"><i class=\"fa-solid fa-question\"><\/i>FPS s\u0131n\u0131r\u0131 nereden ayarlanmal\u0131?<\/button>\r\n        <div class=\"opfa-panel\">\r\n            <div class=\"oli-text\">\u00d6ncelikle oyunun kendi s\u0131n\u0131rlay\u0131c\u0131s\u0131n\u0131 deneyin. Bu se\u00e7enek yoksa ekran kart\u0131 s\u00fcr\u00fcc\u00fcs\u00fcndeki kare h\u0131z\u0131 s\u0131n\u0131rlay\u0131c\u0131s\u0131 kullan\u0131labilir.<\/div>\r\n        <\/div>\r\n    <\/div>\r\n    <\/p>\n    <div class=\"oli-recommended-posts\">\r\n        <div class=\"oli-recommended-posts-title\">\r\n            <span>TAVS\u0130YE ED\u0130LEN<\/span>\r\n        <\/div>\r\n        <div class=\"oli-recommended-post-item\">\r\n            <a href=\"https:\/\/olivin.webty.site\/oyun\/oyunlarda-fare-hassasiyeti-ve-dpi-ayari\/\" class=\"oli-recommended-post-thumb-link\">\r\n                <img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/olivin.webty.site\/oyun\/wp-content\/uploads\/2026\/10\/oyunlarda-fare-hassasiyeti-ve-dpi-ayari-nasil-yapilir-150x150.jpg\" class=\"oli-recommended-post-thumb wp-post-image\" alt=\"Oyunlarda fare hassasiyeti ve DPI ayar\u0131 yapan oyuncu\" \/>            <\/a>\r\n            <a href=\"https:\/\/olivin.webty.site\/oyun\/oyunlarda-fare-hassasiyeti-ve-dpi-ayari\/\" class=\"oli-recommended-post-link\"><\/a>\r\n            <div class=\"oli-recommended-post-info\">\r\n                <span class=\"oli-recommended-post-title\">\r\n                    Oyunlarda Fare Hassasiyeti ve DPI Ayar\u0131 Nas\u0131l Yap\u0131l\u0131r?                <\/span>\r\n                <div class=\"oli-recommended-post-meta\">\r\n                    <span class=\"oli-recommended-post-author\">\r\n                        <i class=\"fa-light fa-user-clock\"><\/i>\r\n                        admin                    <\/span>\r\n                    <span class=\"oli-recommended-post-date\">\r\n                        <i class=\"fa-light fa-alarm-clock\"><\/i>\r\n                        1 ay \u00f6nce                    <\/span>\r\n                <\/div>\r\n                <i class=\"fa-regular fa-arrow-up-right-from-square oli-recommended-post-link-icon\"><\/i>\r\n            <\/div>\r\n        <\/div>\r\n    <\/div>\r\n    \n","protected":false},"excerpt":{"rendered":"<p>Monit\u00f6r\u00fcn yenileme h\u0131z\u0131, FPS s\u0131n\u0131r\u0131 ve V-Sync aras\u0131nda do\u011fru dengeyi kurarak ekran y\u0131rt\u0131lmas\u0131n\u0131, tak\u0131lmay\u0131 ve gereksiz gecikmeyi azalt\u0131n.<\/p>\n","protected":false},"author":1,"featured_media":53,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[29],"class_list":["post-54","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-donanim-ve-ayarlar","tag-goruntu-senkronizasyonu"],"_links":{"self":[{"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/posts\/54","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/comments?post=54"}],"version-history":[{"count":0,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/posts\/54\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/media\/53"}],"wp:attachment":[{"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/media?parent=54"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/categories?post=54"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/olivin.webty.site\/oyun\/wp-json\/wp\/v2\/tags?post=54"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}